“Invite Africa’s Future” was actually a call to action inviting 15 African countries to attend a workshop at Goethe-Institut Addis Abeba. The week’s formidable goal was to create an online game. This workshop is part of “Go into Africa”, which runs for two years. It cultivates both analogue as well as ditital video clips in Sub-Saharan Africa. The 15 Goethe-Instituts empower young people to actively depend on the development of African megacities in the context of globalization as well as digitalization, as well as the effects of this construction for identifications and societies.

This workshop is a significant milestone and marks the beginning of the second mission stage of Enter Africa. Each group has produced an area-based, game-based application game to solve a specific problem in their respective cities over the past year. Both Dagmawi and Bethlehem Anteneh, both experienced developers, supported them as well as Christoph Deeg, a German PC gaming expert. They’ve been with the respective game labs and advised the teams about online game building. Intercultural trade

The workshop was a great success because it allowed participants to ask questions and address concerns. A global evening saw Enter Africa’s newly formed band perform songs from all over Africa. It showed the diversity and commonalities among the countries involved. There were many instances, which contributed to their global places. For example, there were different versions of the bean video game that came from Uganda, Rwanda, and Ghana. There are overlaps between the topic-based games. They address challenges such as toxins, source administration, transportation, facilities, recognition, cultural inquiries, but also technology capability and imagination of urban African youths. The creation of the megagame was made possible by the collaborative, autonomous process of finding common attributes and ground between them. The assignment leaders Julia Sattler, Goethe-Institut Addis Abeba, and Stefanie Kastner, Goethe-Institut Johannesburg moderated the process. The contributors also reached out to their respective groups at home to participate in the selections.